
Of particular note are the grabs, pulled off with a quick stab of the B button, where Spyro or nemesis-turned-ally Cynder grab a nasty in their jaws and shake it to death like a kitten in a tumble-drier. It's a sort of low-fat Devil May Cry affair with an unnecessary amount of moves and combos, and you can grapple, juggle and spin your foes to death in a pleasing variety of ways. Up to this point - which occurs about 30 minutes in - we'd been pleasantly surprised by elements such as the depth of the combat system. But for a moment, it feels as though what you might have been expecting to be a medicocre title could turn out to be something truly beautiful. There's not quite the same sense of epic scale - after all, the valley is only the size of your average settlement or catacomb. There's a real sense of freedom, especially as you've just escaped the confines of fiery catacombs in fact, it's a genuine 'ooh' moment akin to taking in the first vista of Cyrodil or Washington in Oblivion and Fallout. When you first emerge from the caverns of the early game into an open valley hub-world, you'll find it hard to resist wheeling through the SEGA-blue sky and diving amongst the insects, spores and seeds floating about. This is the first Spyro title to let you to fly around freely, so you can forget the hamstrung flapping of previous titles.

All that childish fun, charm and enjoyment have been replaced by A-list voice talent, a set of brawling moves and a shiny new suit.īut at least he has indeed moved on.

Well, shame on you for living in the past, you Luddite.

Days spent in a colourful platform world of gliding dragons, cutesy combat and endless collection. If you've got even this far, chances are your mind recalls the golden days of Spyro's reign on the original PlayStation.
